Ajay Chaudhary
Lead | Senior Game Designer
10+ Years of Experience
Drones 2 Free Assault
Level Designer
1+ Million Downloads
Documentation
Level Design
Bug Fixes
Gameplay Balancing
Progression Balancing
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Project Tasks Overview
Role & Responsibilities
Game Designer from concept to gold master
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Role was solely of a campaign level designer
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I was responsible to create 12 High value target missions and 3 boss fight missions for campaign 3.
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My work was solely based on the Unity 3D for creating the levels
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I used to draw a level first on paper and then show the level to Lead game designer
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Make changes to the paper level as per the given feedback by the Lead designer and submit the level again
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Once approved by the lead designer I would create a document with level specifications which included objectives of the level, number of enemies, types of enemies in the level etc.
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Once the document was approved, I would start creating the level in unity 3D with basic shapes and enemies with their paths
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Once the level prototype was completed and approved, I would create a final level with the actual game art assets and the art team will finalize the submitted level.
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Once the level is completed and submitted for the QA I used to solve the bugs posted by the QA team on JIRA.
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