Ajay Chaudhary
Lead | Senior Game Designer
10+ Years of Experience
Monster Truck Xtreme Racing
Game Designer & Product Manager
1+ Million Downloads
Documentation
Gameplay Design
Bug Fixes
Gameplay Balancing
Progression Balancing
Meta Game Design
Hover Cursor to interact
Product Management
Research
Project Tasks Overview
Role & Responsibilities
Game Designer/Product Manager for production cycle of Game
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I worked as a Game Designer and a Product Manager on Monster trucks racing
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As a Game designer I worked on the Gameplay, User progression, UI Design, Level design
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As a Product manager I worked on Monetization, User progression, Pricing of IAP, Rate Us system
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Gameplay:
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Working on the physics engine with programmer to determine the feel and control of different vehicles
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Work on the tweaking of different physics values so vehicles feel and act different
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Balancing different physics aspect of the game to involve some fun element to it.
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Create different basic templates for vehicle and an upgrade system
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Each vehicle upgrade will have a different value so make sure that all upgrade values are different and have a different feel to them.
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User progression:
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Design a system for the user progression which included FTUE, Hint system etc
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System also included “x” vehicle can cross “x” level at “x” upgrade value
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Vehicle should unlock at “x” environment and “x” number of upgrades should be available.
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Unlock and progression system for Levels and vehicles
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Level Design
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Defining the programmer what type of system I require to create levels in Unity 3D
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Creating Levels in Unity 3d using the defined system
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Defining the difficulty of levels as per progression
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Placing Collectables and obstacle in the level as per progression and environment
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Playtesting levels before submission to the QA and making required tweaks
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Once QA has played the level making changes as per their feedback
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Finalizing the levels so others can play.
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Product Manager tasks:
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Pricing for vehicles, levels and upgrades as per progression
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IAP Pack design for player to buy bundles of IAP currency
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Advertisement anchor points
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Progression pricing in game currency: How much a vehicle should cost, how much for a level, Upgrade pricing for all the vehicles and upgrades
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Rate us system design which deicides when a rate us pop up should appear
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Creating IAP bundles for special sale and configuring packs
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Make changes to the game as per data gathered from the users
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Use the in-house data tools to determine the progression of player and make changes to the game as per the data acquired
Live Ops:
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Created a Live event system for the players after game released
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A timed event system where player could play different races and compete on a leader board
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Maintained and created multiple events for the game
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Made changes to the pricing and maintained sale packages for the players
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Created and tweaked parameters for the vehicle physics as per player feedback
Game Store Links
Images on this page are screenshots from the game and are only for display purpose