Ajay Chaudhary
Lead | Senior Game Designer
10+ Years of Experience
Zombie Ultimate Fighting Champ
Game Designer
1+ Million Downloads
Documentation
Gameplay Design
Bug Fixes
Gameplay Balancing
Progression Balancing
UI/ UX Design
Hover Cursor to interact
Project Tasks Overview
Role & Responsibilities
Game Designer for production cycle of Game
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Research on moves and animations to work with Lead designer to setup Gameplay
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Zombie death match has a slow brawler gameplay where you can use a zombie to fight other zombies in an apocalyptic world.
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There are 12 moves a zombie can perform from basic attacks to heavy attacks. Each zombie has 3 special move animation which is a cinematic move for which I had to come up with references for animations
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Worked on UFE (Ultimate fighting engine) an extension of Unity 3D for setting up different moves and events
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Moves included creating a combo asset file with animation and hit box configuration as well as the particle effects and sound effects that were to be assigned to the frames.
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Creating a document with references for artist animators and programmers
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Documents like game particle effects, sound reference documents, Animation references documents, flow chart for programmers.
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Working on the FTUE flow of the game.
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Creating character documents for new characters
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Using references from sketches, pictures to animations for describing a character
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Each character would have a different personality Example: There would be a clown zombie a scarecrow zombie etc.
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Worked on AI of the Zombie game where I had to create templates based on probability of the zombie type
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Probability would be based on different number of factors example: Health, Power bar, Progression etc
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Images on this page are screenshots from the game and are only for display purpose