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RA.One

 Junior Game Designer 

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Documentation

Gameplay Design

Bug Fixes

Gameplay Balancing

Progression Balancing

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Project Tasks Overview

Role & Responsibilities

Game Designer for production cycle of Game

  • Worked as a junior game designer on this project

  • Was responsible for level design

  • Created 3 different environment level design for the game

  • Was responsible for deciding where the enemy waves would spawn and number of enemy waves in the level

  • Created document with different types of enemies that player will face in the game

  • Created description and attributes for different types of guns that the protagonist would use and would be available to the player.

  • Balanced the game as per the player progression and level.

  • Created reference documents for sounds and particle effects that could be used in the game.

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