Ajay Chaudhary
Lead | Senior Game Designer
10+ Years of Experience
Super Pixel Heroes
Game Designer
5+ Million Downloads
Documentation
Gameplay Design
Bug Fixes
Gameplay Balancing
Progression Balancing
Meta Game Design
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Project Tasks Overview
Role & Responsibilities
Game Designer from concept to gold master
Production
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Research on moves and animations to work with Lead designer to setup Gameplay
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Gameplay is a fast-paced, brawler-based action game, I had to configure combo moves for different stances (There are 15 different fighting stances in the game)
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Worked on UFE (Ultimate fighting engine) an extension of Unity 3D for setting up different moves and events
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Moves included creating a combo asset file with animation and hit box configuration as well as the particle effects and sound effects that were to be assigned to the frames.
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Creating a document with references for artist, animators and programmers
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Documents like game particle effects, sound reference documents, Animation references documents, flow chart for programmers.
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Doing QA and focus tests for the prototype and making changes as per the feedback from these tests
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SPH is a free to play advertisement driven model game.
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Game has a GACHA system where player must collect body parts to collect a complete character
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Balancing the system and creating references for art team was one of my responsibilities
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Co-ordinate with the product manager to create a user journey and player pinch points in progression
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Bugs solving and making changes as per feedback from data collected for the game.
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Looking into the user data to create and make changes using in-house analytics tools
Post Release
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Update 1 contained power ups for the game
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My task was to come up with the power ups that will fit the current gameplay
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I had to create specification documents
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Once the power ups were created, I added and tweaked the values in the game engine
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Once all the power ups were finalized the update was released.
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Images on this page are screenshots from the game and are only for display purpose